quinta-feira, 16 de maio de 2013

Living room and corridor from the mafia's secret meeting house!

Sup homies!

These are renders from the same house in which the bathroom (previously posted) was made. As I've said before, the models were made in a highpoly approach because they were supposed to generate images ilustrating the place where the game would take place. Thus, there was no worrying about the polycount.



Living room, which would serves for some badass mafia leaders to meet and make their evil plans  >: D



Small corridor that interconnects the entrance to the hall, which leads to the individual rooms and the living room


Thanks for visiting!

Till the next time! :D

quarta-feira, 15 de maio de 2013

First post!

First of all, thank you for visiting my online portfolio! I'm pretty excited with this work and I hope you'll like it. In this first post, the background image for the website!

This is a render from a 3D model of a bathroom, developed for the Environment Modelling subject. It was pretty highpoly, as it wasn't supposed to be a lowpoly game based approach. I made it in Autodesk Maya and the materials include standart lambert, phong(-e) and blin, as well as mental ray mi_materials.

Till the next time!